Holzkuller Olympiade | Instructions English

Throw your ball into one of the holes in the trunk—and off it goes on a rapid run! It shoots through the mesh tube straight onto the seesaw. Now try to tilt the seesaw so that you are the first to drop the ball quickly and precisely into one of the funnels.
From there, it continues its exciting journey—through the mesh tube, down through the trunk—until it suddenly reappears from one of the holes marked with points. The player whose ball comes out first is the time winner.

Climb up inside the tree trunk to throw your ball into the track through one of the holes. Then it’s time to hurry back out of the trunk, because you need to help your ball overcome the obstacles along the track. If you succeed and it reaches the end, you achieve the maximum score. However, if it falls out of the track beforehand, you receive the number of points indicated at that spot. Whoever’s ball arrives there or at the end of the track first is the time winner.

Throw your ball sideways into the sculpture—each player from one side—and send it on a fascinating journey through the marble run.
From the large ring, it rolls—guided by chance—through one of six holes into one of the two smaller rings. Pure excitement: which path will it take? Finally, it unexpectedly appears in one of the goal holes marked with points. If your ball is the first to land in a goal hole, you earn extra points for being the time winner.

Place your ball in the channel attached to the rope and lift it upward from the opposite side using the rope mechanism. If the ball falls into one of the holes, it begins its mysterious journey through the hidden course before eventually reappearing in one of the goal holes marked with points. Whoever’s ball completes the course first is the time winner.

Throw your balls simultaneously into the metal bowl above the tracks—the path they take depends on chance as they fall through one of the holes onto one of the three routes. With speed, they race through the network of metal tubes, and only careful observation lets you guess in which of the three corners they will roll into one of the target tubes.
Now it’s up to you to skillfully control the target channels to score as many points as possible—here, too, you are competing not only against each other but also against time.

Throw your ball into one of the two gramophone-shaped funnels—each player uses a different one—and a game begins that not only moves but also makes sound! As the ball travels through the mesh tube, it strikes metal plates, creating a combination of movement and sound.
Once it reaches the channel, your skill is required: by closing the holes, try to achieve the maximum score. The time winner here is also the player whose ball reaches a goal hole first.

Position your ball in front of one of the hammers—then comes the big moment: with the “swing hammer,” the ball receives a targeted impulse and heads up the ramp with just the right amount of energy!
If the ball rolls over the ramp, it lands—with some skill and a bit of luck—in one of the compartments behind it. There you will find your score and the corresponding symbol. The player who clears the ramp first is also the time winner.

Place your balls on the balancing rods on one side of the game and set them in motion! By precisely raising and lowering, as well as opening and closing strategically, you guide their path along the track.
However, points are only scored when they are finally sunk into one of the holes. Try to balance your balls as quickly as possible to reach not only the highest-scoring hole but also to earn points as the time winner.

Place your balls on the metal guide at the starting point of the track. Now try to roll them as far as possible across the balance board by skillful balancing.
The further you get, the higher the score of the goal holes. If you are the first to sink your balls into a goal hole, you also receive bonus points for the time win.

Choose a side and pay attention to the color of your rods and goal holes.
At the same time, throw the balls onto the game table and quickly grab the rods. Using the rods and the attached rubber paddles, try to move your ball into the goal holes of your color while preventing your opponents from reaching theirs.
The goal is to hit the goal hole with the highest points—and to do so faster than your opponent.

Place your balls on the marking of the track on your side. Using the “ball pushers,” you then push them toward the hanging target balls. The challenge is to wrap the target balls around the rod through impact. You have three attempts per ball to wrap as many target balls as possible. The scores can be read from the wrapped balls. Be precise to score more points than your opponents—and fast to win the time bonus.

Place your balls on the marking of one of the two tracks. Using the “ball pushers,” you send them powerfully along the ropes onto the tracks. The balls now roll toward the spirals, where the scores increase along the way. The points achieved can be read on the game table. Try to apply the right amount of force so your balls come to rest first in a recess.

At the start, throw your balls simultaneously into one of the mesh tubes. From there, they roll along channels into the wobble tables. Once the balls reach the triangular tables, you must try—by shaking the tables—to guide them into one of the holes. You score the most points if the balls fall into the holes beneath the pyramids. If one of your balls is the first to roll into a goal hole, you receive bonus points for the time win.

Throw your balls through the starting holes into the tracks. Using the tilting boards, you can guide them along their path. They then roll through one of three holes in the middle wall and come to rest in one of the goal compartments. Quick action can further increase your score in this section. Watch your opponent and try to place the ball in a goal compartment as quickly as possible.

Throw your balls through the starting hole on your side into the tracks. Now try—by skillful guiding, balancing, or flicking with the perforated boards—to direct them into the goal hole with the highest score. If the balls do not land in a hole, you must throw them again. You have three attempts per ball. The player who reaches a goal hole first receives bonus points for the time win.